![]() It feels a bit like the game is channelling Forza’s open-world design but, unfortunately, not coming anywhere close to the same level of freedom and polish. Already, I found a bunch of well-designed tracks and I’m excited to see what the community comes up with in the future.Īlso new to the game is an all-new Playground mode which features a huge area to roam and explore. Tracks can’t be more than three minutes long which makes sampling user-creations not feel like a chore. Here, thanks to an easy-to-follow tutorial, Milestone makes it remarkably simple to create a custom track in just a handful of minutes. ![]() Typically, track editors in other games come off as far more complex than intended which usually means it gets neglected after a couple of spins. I’m not usually one to make custom anything, but surprisingly, I found myself spending a ton of time tinkering away at my own creations in this new mode. New to MXGP 2019 is the addition of a track editor. While not game-changing in any way, the credit should be given to Milestone for, well, going the extra mile. I loved seeing the mud on my rider’s visor when it would rain or seeing the deep grooves of the tires take form after every lap. ![]() Especially with its dynamic weather, the muddy tracks will adapt to your racing environment. While maybe not on the same level of detail as DriveClub or Forza Horizon 4, the way mud splashes up or is carved into the track looks and feels authentic. Visually, the game is adequate on the surface but looking a bit closer reveals some nice mud effects (didn’t expect to say that!) that can go unnoticed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |